![]() ![]() More info See in Glossary view to create a Prefab instance from that Asset inside the Prefab you have open. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. You can drag a Prefab Asset from the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary to the Hierarchy window or Scene A Scene contains the environments and menus of your game. In Prefab Mode, you can add and work with Prefab instances just like you would do in Scenes. Nested Prefabs retain their links to their own Prefab Assets, while also forming part of another Prefab Asset. ![]() More info See in Glossary instances inside other Prefabs. The prefab acts as a template from which you can create new object instances in the scene. You can include Prefab An asset type that allows you to store a GameObject complete with components and properties. ![]()
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